Game Engine Development

Turning my focus to computer science as it applies to games, I set to understand more about the engines behind them and their various components.  In the fall of 2016 I got the chance to work on one of my professor’s (Artem Kovalovs‘) custom came engine (Prime Engine) implementing several features which come standard-issue in more mainstream engines like Unity or Unreal.

As my projects progressed, I created a small set of videos (which can be found below) to serve as progress reports.